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ASICS Turned Walking Into a Four-Stage Video Game.
ASICS turned walking into a four-stage video game. Its Chengdu pop-up builds an entire urban streetscape around the new GEL-PHAI Z, splitting the journey into an Energy Station, a Photography Booth, a Paced Research Institute, and a Teamwork Game Center. By building around walking, not running, ASICS found the one action requiring no skill or training to join — and made an everyday habit feel worth showing up for.


ASICS House in Collaboration with JD Sports Turns Soho Into a Living Culture-Led Brand Playground
ASICS and JD turned Soho into a live cultural playground where wellness, music, style, and community collided under one roof. More than a pop-up, ASICS House functioned as a fully immersive brand world, blending Japanese-inspired spatial design with sneaker culture, workshops, sound baths, DJ sets, and interactive experiences. The result was a physical environment that shifted product storytelling beyond retail and into participation, emotion, and shared cultural energy.


The Office Fantasia: Thom Browne’s Corporate Locker Room at Selfridges
Thom Browne’s "Office Fantasia" at Selfridges transforms the Corner Shop into a mid-century workspace where corporate order meets athletic speed. To debut his ASICS collaboration, Browne has designed a space filled with steel desks, blinds, and oversized water coolers. By showcasing technical sneakers in jewellery vitrines, the installation elevates performance gear to collectible design, proving that in 2026, the modern uniform moves fluidly between the boardroom and the tra
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